package game.engine;

import org.newdawn.slick.Input;

public class ControlUtilities {
	public static int KEY_PAUSE = Input.KEY_P;
	public static int KEY_LEFT = Input.KEY_LEFT;
	public static int KEY_RIGHT = Input.KEY_RIGHT;
	public static int KEY_UP = Input.KEY_UP;
	public static int KEY_DOWN = Input.KEY_DOWN;
	public static int KEY_JUMP = Input.KEY_SPACE;
	public static int KEY_SHOOT = Input.KEY_Z;
	public static int KEY_ACTION = Input.KEY_X;
	public static int KEY_CANCEL = Input.KEY_C;
}
